RPG Elements May Not Be Welcomed By Hardcore FansĪs I watched numerous previews and listened to a variety of hands-on impressions, one of the first things I noticed was the numbered-damage indicators when enemies were shot. While that might make the game a little more endearing for me, it's different enough from previous versions of FC to perhaps cause some concerns from longtime fans. ![]() ![]() It appears some of that direction is being offered in FCND, even though you're still allowed to experience the game at a pace that suits your appetite for side missions, etc. ![]() FC games have troubled me a little in the past because I admit, I sometimes suffer from open-world fatigue, and would appreciate some sound direction on my video game journey.
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